Hussie wanted to finish the story and didn’t have time to throw it in
Anonymous
Some people don’t understand how ectobiology works
Anonymous
I don’t know how you could you those as effective combat weapons but if you use your imagination then anything can be a valid stride specibus.
Anonymous
Possibly? With Karkat’s group being the ones to actually do the ectobiology it’s not entirely known. It’s implied that Karkat’s group are the “parents” but it’s never stated outright so we can’t know for sure 100%.
They took Earth from Universe B2 (the alpha kids’ Earth). They traveled to its distant future where the oceans had receded. And yes, Act 7 takes place in Universe C.
He had to travel the core of each planet. There he would find a cueball bomb, he had to take the bomb out of the core to a very specific spot on the surface before it’s timer ran out (which got shorter with each planet he conquered). When the timer was finished and the bomb was in its designated location the bomb would go off pushing the planet into range to be pulled into the Black Hole at the center of the session. If Caliborn failed to accomplish this with any of the planets he would automatically lose.
It was the Cueball! Vriska was (probably unknowingly) using Equius’s Void abilities to hide it from Doc Scratch but as soon as he found out she had it he was super pissed and exploded it
Anonymous
All trolls are said to have ancestors, but not in the same sense as humans. A troll’s ancestor isn’t just the ones that provided the genetic material for them, if it was they’d have hundreds of ancestors each. A troll’s ancestor is the person who provided the majority of their genetics, usually by the time a troll’s descendant hatches they’ll have been dead for many many sweeps
Itchy-One Ball: Ability to slow time down in reference to others (aka super fast)
Doze-Two Ball: Ability to slow time down in reference to himself (aka super slow)
Trace- Three Ball: Ability to see where people have been and can interact with them in the past
Clover-Four Ball: Super Lucky
Fin-Five Ball: Ability to see where people will go and can interact with them in the future
Die-Six Ball: Has pins for each member of the felt and midnight crew, when he inserts one into his doll he is taken to a timeline where the corresponding character is dead
Crowbar-Seven Ball: Is incredibly smart, the de facto leader after Scratch, has the Juju Breaker
Snowman-Eight Ball: Her life is tied to that of the A universe
Stitch-Nine Ball: Is a damn good tailor
Sawbuck-Ten Ball: Whenever he is hit he and his assailant are jumped to a random point in time
Matchsticks- Eleven Ball: Can travel through time using fire as a gateway
Eggs-Twelve Ball: Has an egg timer that allows him to travel up to sixty minutes into the past
Biscuits-Thirteen Ball: Has an oven that allows him to travel to the future at a rate of one second per second
Quarters-Fourteen Ball: Possesses a collection of quarters bearing the images of pool balls. If a coin is tossed, the Felt member corresponding with the side that faces up will be summoned from some place in space and time. If the member on the other side is present, the two will switch places and times. If a member tosses their own coin and gets his own number, they will die
Cans-Fifteen Ball: Can punch people through time
Doc Scratch-Cue Ball: Omniscient, semi-Omnipotent, and a Great Host
Lord English-Pool Cue: Omnipotent, Invulnerable, and Already Here